“As water reflects a face, so a man’s heart reflects the man.” Proverbs 27:19
Missions
Redemption is a Christian-based airsoft team (this means we are looking to please Christ while still having fun playing airsoft). Along with fun comes rules and safety we must follow in order to make the game of airsoft more enjoyable for everyone. This hand book will explain all the major rules and creeds that you will need to know before you play airsoft. Failure to obey these can result in someone getting hurt or making the game less enjoyable for others.
Table of Contents
-Miscellaneous Rules and Policies
Article III: Redemption Governance
What Is Airsoft?
Airsoft games vary greatly in style and composition depending on location, budget, and the quantity of participants; but they often range from short-term skirmishes and organized scenarios to military simulations and historical reenactments. Combat situations on the battlefield mainly involve the use of common military tactics to achieve the objectives set in each game. Participants typically use various types of airsoft weaponry along with either real or replica military gear and uniforms.
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Airsoft is primarily a recreational activity where replica firearms shooting plastic rounds are used for personal collection, gaming (similar to Paintball), or professional training purposes (Military Simulations, a.k.a. MilSim, and Police training exercises). A primary difference between airsoft firearms and BB guns is that airsoft uses 6mm or 8mm plastic pellets and have muzzle velocities of typically less than 180 meters per second (600 feet), which is generally considered safe when used in a controlled environment, whereas a BB gun utilizes metal ammunition and shoots at higher velocities (120-365+ MPS) (400-1200 feet), making them unsuitable for gaming and training purposes. Another distinguishing factor between BB guns and airsoft guns is that the latter generally uses hop-up (back-spin on the BB) to increase their effective range, since the lower muzzle velocity of these guns shortens their shooting distance.
- Wikipedia
Article I: Rules
Section I: Rules in general
- Each member is to show respect and kindness to other members and players regardless if they are playing with or against.
- Profanity is strongly discouraged and punishable! Remember: We are a team representing Christ.
- Behavior must be respectful as well. If you are found to be rude or inappropriate, you will be punished.
- No offensive language, behavior, posts, pictures, or anything that may attack a person(s) or a group.
- Playful and humorous bantering is allowed if the intended isn’t offended and plays along with it. If not, then please stop.
- No member of Redemption will use tobacco, alcohol, or illegal drugs. Failure to comply with this rule will result in immediate termination from the Team and A.O.S.C.
Section II: Field Rules (M.L.A. Style)
- A "hit" or "kill" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY place a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!".
- Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, etc.
- A "safety kill" MUST BE CALLED when players engage each other under their MED (minimum engagement distances). A safety kill is when you point your weapon at another player and announce "safety kill" or “surrender”. Safety kills must be accepted at or under ten feet. A safety kill may only be called if you have “the drop” on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED (minimum engagement distances) even if you call a safety kill that is not accepted. You may not call a safety kill at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit.
- A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your deadrag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are nonnegotiable.
- Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play, are no longer in play, and in order to reenter game play must return to their respective respawn point pursuant to the respawn rules in effect at said game.
- Pyrotechnics, pneumatics, or devices of any kind (whether homemade or store bought) that are not considered a normal airsoft gun will only be permitted at the field owners discretion. If allowed, you must have it approved by an Redemption Representative before the start of the game.
- The following is a list of minimum engagement rules. A minimum engagement distance is the closest you can get to another player and fire upon them.
FPS Minimum Engagement Fire Selection
401-560 FPS w/.25g 100 feet Semi or bolt action only (no bursts)
361-400 FPS w/.25g 50 feet Full Auto
301-360 FPS w/.25g 20 feet Full auto
0-300 FPS w/.25g None Full auto
The exception to the FPS limits and MEDs (minimum engagement distances) above occurs on any field deemed by the Game Coordinators to be a CQB field. On all CQB fields there is an absolute limit of 340FPS with a .20 gram BB (~305FPS with a .25, etc.). Full auto is allowed and there is no MED. With direct approval from the Game Coordinator Representative hosting a particular CQB game, a player may use an airsoft gun on semi auto only that is higher than 450 FPS with a .20, but not more than 600FPS with a .20. They will have a 100ft MED(minimum engagement distances). Also, with said direct approval a player may use a bolt action airsoft gun from 341FPS-600FPS with a .20, they will have a 100ft MED (minimum engagement distances). Only players who have proven themselves responsible and rule abiding will be given this permission, and players under the age of 18 may not obtain it.
- Rule #10: Age Requirements:
15-17yrs An adult (age 18+) must be present to claim responsibility for them.
18+yrs None.
15-17yrs Must have a face mask or full seal eye protection with a mouth-guard or shemagh.
18+yrs Must have ANSI rated eye protection.
All players under the age of 18 shall, when playing in a CQB game, wear a hard face mask with full seal eye protection. All players at or over the age of 18 shall be required to wear full seal eye protection. Additional face and mouth protection for players over 18 will be at their own discretion.
Eye pro requirements are subject to field owners’ discretion. Most fields will require a signed waiver, if you are a minor it must be signed by a parent or legal guardian. If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is no exception no matter how far away you think you are from the action, even if you are at your respawn.
Section III: Miscellaneous Rules and Policies
- Any person(s) that plans to drive to and from a 24 hour operation will take 6 hours of R&R for their safety as well as the safety for the ones around them.
- All team members must comply with the moderators rules weither or not they like them.
Article II: Discipline.
Section I: Strikes
Strikes are warnings. If a member or officer breaks a rule or acts in a non Christ-like manner, then they will receive a strike. After three strikes you will be flagged. Strikes do not carry over from day to day; Instead, they are wiped clean each day. After so many strikes, you will receive punishment.
Section II: Flags
Flags are a more serious way of punishment. Unlike strikes, they do carry from game to game and only last for one quarter (three months) before they are wiped cleaned. They are hard to achieve. Usually you receive three strikes before a flag but you can also receive a flag with out a strike.
Section III: Punishment
The punishment is deiced by either the CO or XOs based on the offense and conditions. The punishments can be harsher toward older members or members of higher rank. Remember: We are being held to higher standards because we represent Christ and our Faith.
Strikes Punishment:
1 Strike: You have been warned!
2 Strikes: apologize to the team and anyone else harmed.
3 Strikes: Sit out for 15 to 30 minutes to regain composer.
Flags Punishment:
1 Flag: Miss a training and apologize to the team and anyone else harmed.
2 Flags: Miss a Game or Operation along with a full apology.
3 Flags: You’re off the team. Sorry; three strikes and you’re out.
Article III: Redemption Structure
Section I: Over all Membership
To be a member of Redemption, you must have completed the following:
- You must be 15 years or older
- You must follow the Redemption hand book rules along with A.O.S.C. rules
- You must have a AEG approved airsoft gun
- You must undergo a trial of 30 days on and off the field observation
- You must be a follower of Christ, and believe he died (to remove your sin and rose again to heaven and is some day returning)
Section II: Private
Privates hold few reasonability’s but are the enlisted "Core" of the team. They are not formed to any specific squad. They mainly come to the games to have fun and spend time with other Christians. To be a private you must meet the following:
- Must be 15 years or older.
- Must follow the Redemption Handbook Rules along side A.O.S.C. Rules.
- Must have an AEG approved airsoft gun.
- Must undergo a trial of 30 days on and off field observation.
- You must be a follower of Christ, and believe he died and rose again (to remove your sin and is some day returning).
Privates 1st Class is Players that are formed into squads. They are fromed to a specific Squad. They mainly come to the games to have fun and spend time with other Christians. To be a private you must meet the following:
- Must be 15 years or older.
- Must follow the Redemption Handbook Rules along side A.O.S.C. Rules.
- Must have an AEG approved airsoft gun.
- Must undergo a trial of 30 days on and off field observation.
- You must be a follower of Christ, and believe he died and rose again (to remove your sin and is some day returning).
Section IIV: Corporal
Corporals, they are players that put for a greater effort toward the team. They assist the Sergeants in organizing and running squads. They seek to teach and better Redemption as a Team as well as a Community of friends.
- Must be 15 years or older.
- Must follow the Redemption Handbook Rules along side A.O.S.C. Rules.
- Must have an AEG approved airsoft gun.
- Must undergo a trial of 30 days on and off field observation.
- You must be a follower of Christ, and believe he died and rose again (to remove your sin and is some day returning).
- You must attend Majority of practices and games.
- You must be nominated by a Sergeant to join his staff, than elected by Redemptions XOs and CO.
Section V: Sergeant
Sergeant is one of the highest of the team leaders. They are responsible for organizing players and teaching them how to play airsoft. At games it is their duty to take charge and the lead them in the field. They have the ability to levy strikes against players.
- Must be 15 years or older.
- Must follow the Redemption Handbook Rules along side A.O.S.C. Rules.
- Must have an AEG approved airsoft gun.
- Must undergo a trial of 30 days on and off field observation.
- You must be a follower of Christ, and believe he died and rose again (to remove your sin and is some day returning).
- You must attend Majority of practices and games.
- You must have zero Flags
- You must be nominated an XO or CO, than elected by Redemptions XOs and CO.
Section VI: Lt. (XO)
The XOs (Executive Officers) hold the second greatest power. XOs run the team along side the CO. The XOs can veto the CO’s choice on any decisions with a 2/3rds vote. They can also give strikes and flags. XOs can also vote to remove players from the team with ¾ vote. To become a XO you must have completed the following;
- Must be 15 years or older.
- Must follow the Redemption Handbook Rules along side A.O.S.C. Rules.
- Must have an AEG approved airsoft gun.
- Must undergo a trial of 30 days on and off field observation.
- You must be a follower of Christ, and believe he died and rose again (to remove your sin and is some day returning).
- You must attend Majority of practices and games.
- You must have zero Flags
- You must be nominated an XO or CO, than elected by Redemptions XOs and CO.
- You must obtain the rank of Sergeant
Section VII: CO
Redemption’s Governing is directly controlled by the CO (Commanding Officer) and all XOs (Executive Officers). The CO can make decisions for the team independently, while the XOs can vote to make a decisions for the team. The CO plans the games that Redemption will attend as well as set up training dates for practice. The CO is held to the team by the XOs, if they feel that the CO is failing in his job they may remove him and replace him with a XO. The CO has the power to remove members or put them on temporary leave. You may also request leave from the CO for time away from the team.
All Redemption members are required to be wearing their team uniforms to practices, games, and operations. Red's Uniform is Marpat camo, or Woodland Digital camo. You are required to have pants, and a jacket at least. You may wear a O.D. or green under shirt if its a warm day. All tactical vest and gear is to be black. You may have O.D. pieces on your gear if the CO approves of it. This will help to keep the team in a presentable manor.
Article V: Contacts
The current team CO, Robert S. can be reached through the following:
CO Contact
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Last Update
05/09/2011


